![]() What does it open? - Cabin in Customs's Crane Yard (east side of the map).Where to find it? - Behind the "Welcome to Tarkov" truck, in the bushes, inside a body.The room also contains two Sport Bag spawns. What loot can be found in the locked area? - Some loose loot, like Jewelry and Bitcoins.What does it open? - Room 310 on the third floor of Health Resort's East Wing, Shoreline.Where to find it? - There are two spawn locations of this key on Customs: 1 - at the Crossroads Extraction point in the blue van (front seat) 2 - Customs's trailer park, inside the bus, on a seat.Every featured Key has a number, that is also present on a corresponding map, marking its spawn location Right-clicking on a map and pressing "Open Image in New Window" will open the full-sized version of a map. How to use our Guide effectively? - To quickly browse through EfT Keys featured in our Guide, press Ctrl+F and search for the Key you are interested in all Key names were written in the same way as there are named in-game. This is why we have compiled the available information about most of the Tarkov Keys so that you can quickly search for the ones that are of particular interest to you. There are over a hundred Keys in the game and dozens of them unlock places that are worth looting, which complicates things a bit, as it is easy to confuse keys or the areas that they unlock. finding and selling keys is also a great way of making substantial amounts of money in the Escape from Tarkov. It is also worth remembering that using keys is not the only way of profiting from them. Information is the key (no pun intended) and learning as much as possible about locations of keys and locked areas will enable you to greatly increase the amount of loot you bring from your Raids. With access to the best unlockable loot spots, you will be able to turn even the worst and the most boring raids into lucrative ones. This means that you should always have the best EfT keys for an appropriate map, in your secure container, during Raids if you don't want to rely on winning PvP encounters as the only source of loot. The best loot on each of the maps is often hidden in areas that can't be accessed without an appropriate Key. When it comes to locked-off areas in the Escape of Tarkov, there is a general rule that says: If the doors were locked, they must have been worth locking. ![]() Sewer manhole only works as an extract if you don't have a backpack.Ĭliff Descent only works if you have paracord and a red rebel icepick.With detailed EfT Keys descriptions, Spawn Maps, and Scav Key drops A second whistle will blow to give everyone a 1 minute warning, and a final double whistle will indicate the train doors have shut and the extract will work. Train arrives between 1:30-20:00 (verify), it will blow a whistle to let everyone know it has arrived. Scav Lands requires both a PMC and Scav to extract at the same time. The Hermatic Bunker Door requires bunker door switch (and point out the location of the bunker door switch on the map). Use a very legible font for the legend and notes (unlike the current font you're using for PMC spawns, PMC extracts, and Scav extracts). You can add notes and a legend in some white space for quick reference such as below. I like that key locations aren't shown on your map, people can reference the other map for key locations and use yours for actual gameplay on their second monitor. The other 3D map shows the key locations, which is nice but causes a lot of clutter. You can see gray text on the armored train, it's extremely difficult to see. Clean this up and be consistent with font, text size, and text rotation. The extract arrows and text are very difficult to read. Remove color from vegetation, it may look nice but it really jumbles up what you need to actually bring attention to. PMC spawns are on no other Reserve map that I can find currently which makes your map the superior map of all others I've seen currently. Make sure that the PMC spawns are absolutely correct. It's difficult to see the chess symbols and what color they are. The building callouts, which most people are very familiar with now, are not shown well. The 3D rendering of the map is amazing, just a few points of construct if I may add before this inevitably ends up on the wiki and gamesmaps.
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